* highly scriptable, without using a clumsy, ad hoc scripting language: to this end, a Ruby scripting engine is integrated in the applet. Ruby is a nice little language that fits perfectly as a helper for a mud client, because it has awesome text processing capabilities.
* easy to extend: there is a plugin framework that makes it easy (for me) to add extensions. This is not (yet) accessible to the user, although it should eventually be possible to write plugins in Ruby
* runnable from anywhere: the settings can be saved on the mud server (obviously this requires that the mud server support this). The program can be used as a stand-alone application as well as an applet.
* stable: no crash, no feature bloating - this is a mud client, not a freaking chat/editor/encrypter.
* aliases, hotkeys, triggers, and speedwalks are supported